It's actually simpler than you might think: both shuffle and non-shuffle wands create a Casting Block when you click the mouse.
But what about the wands that have a Spells/Cast value greater than that? The majority of wands only have a Spells/Cast value of 1, which in simple terms mean they only cast one spell per click.
Those spells are boosted with Damage Plus (all in block 2). This wand casts an accelerated Bubble Spark, as well as a Spark Bolt with trigger (block 1) that bursts into a whole bunch of other spells on impact. If you understand what we've been talking about so far, then here's an example wand with all the things we've discussed up to this point. There are now no more things to add to the casting block and all 5 bubbles are cast at once.It adds that triple to the mix and goes 3 more steps, incorporating an additional 3 Bubble Sparks.The game reads the first Triple Scatter Spell, adds the 2 Bubble Sparks and then finds another triple.This should be obvious by now, but did you know that you can actually chain multicasts together to create even BIGGER blocks? (It should be mentioned that in this case you're essentially wasting a potential spell as there is room for another one right after the Fire Trail, should the wand have an empty slot for it)Īs seen the examples in the previous section, a multicast of some sort is needed to make a bigger Casting Block with multiple spells in it. The multicast is a triple-variant, so it reaches into the 4th slot and finds the Fire Trail, applying it to all its Energy Orbs. This wand will always cast 3 Bubble Sparks, all 3 with a Fire Trail effect.Īs seen here, you can even add the modifier right at the end. As long as they're inside the block, it doesn't matter! The truth is that the modifer only has to be part of the same casting block.Īctually, no, not necessarily. It is stated in the basic guide that a modifier must be to the left of the spell in order to work, but also that it wasn't technically true. This wand only has two blocks, one with the trigger at the start and a large block at the end containing all the rest.Īs you saw above, a casting block goes beyond a single slot only if the spell is combined with a modifer or multicast. The Energy Orb is alone, the Bouncing Burst has 1 modifer and the Spark Bolt has 2. Here we have 3 different casting operations, and thus 3 blocks. This wand has 4 casting operations, and thus 4 different casting blocks each containing a single spell.
Here's some examples from the wands used in the basic guide: For now, Casting Blocks are a simpler way to explain the mechanics we'll be looking at today. Please note that there are other, more nuanced, ways to conceptualize what wands are actually doing, and those will be detailed in the expert guide, where that nuance becomes required.
A Casting Block is defined as a set of instructions used in single cast operation by the wand, which can contain any number of effects and spells (as long as they're used at the exact same time). It is not a term that appears in the game, but for purposes of explanation this is the term we will be using here.